![]() I am just curious enough to watch someone else play it though.ĭid anyone else notice inaccuracies with the map? I thought they got a few details wrong, like countries not existing or borders being wrong, but it might have just been them using colors that didn't contrast well enough. But everywhere looks the same and there's no sense that you're moving toward anything. And following the trail of symbols felt very aimless I wanted a goal, or at least some idea of where I was headed. Also, I found the framing story pretty annoying - the guy talks so slowly and there's just nothing interesting to me about the story he's telling. I felt like I should be able to run and jump and swing pretty much constantly but the game just didn't seem to want me to do that at all. I tried this game out recently and just found it very slow and, I guess, deliberate? The way you have to land between jumps and then look around for the next place to go to was exactly the opposite of how I wanted to move around. It is a pretty chill game but they definitely leaned slightly into playing it for speedruns, when you release and where you grapple can have a not insignificant effect on your momentum. I think I kind of breezed through this when I played it a while ago so I hope you'll see some things I missed. I got it for like $3 CDN last year sometime I think. For $5 it's probably worth giving a shot. Game is currently on sale in steam for 5$ US. I don't mind you showing what I missed so I can just sit back and watch. Then I put it down and for whatever reason I didn't pick it up again. I played it for 40 minutes, which, because I wanted to explore every nook and cranny, took me like halfway through this first level. I got this game either for free or very cheap during a steam sale last year. We start our adventure and discover a strange new world. Starting with this series I also started a Twitter if you're into that kind of thing.įrenzyTheKillbot fucked around with this message at 22:11 on Dec 17, 2020 It's a nice, cute, low intensity game, and a good opportunity for Swordfishhh, Cletus, and I to knock the rust off our commentary skills before starting on a bigger project. This game is unlike most of the other stuff I LP, and it's not very long, but I just found it so charming that I wanted to show it off to people. The creators founded Gone North Games and partnered with Coffee Stain Studios to completely remake the game with professional support and then release it commercially. Originally created as a school project in 2012, it was released as a free demo, and then nominated for Game of the Year at the Swedish Game Awards. ![]() The game actually had a very interesting development path. It is a first-person platformer game with a movement "gimmick", a type of game I generally think of as a Portal-like. A Story About My Uncle is a 2014 adventure platformer game, developed by Gone North Games and published by Coffee Stain Studios (of Goat Simulator fame).
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